+=+=+=POKEMON SILVER WALKTHROUGH=+=+=+ by JRP DISCLAIMER: Pokémon is owned by Nintendo/GameFreak/Creatures inc. I made this walkthrough. This walkthrough is for the GameBoy game Pokémon Silver Version. While most of this walkthrough also applies to the Gold and Crystal Versions, it is intended to be for the Silver Version. You may not place this walkthrough on any other site apart from www.joeyandjolty.co.uk without my permission or that of the webmaster. And as we all know, taking without permission is theft; which is illegal. +++Inroduction+++ Released for GameBoy Color, but compatible with the original GameBoy, Pokémon Silver is the sequel to the Game Boy games Pokémon Red/Blue/Yellow Versions. It takes place in the country of Johto, west of Kanto. Pokémon Gold, Silver and Crystal are (in my opinion) the finest of the Pokémon series. No matter how hard Diamond and Pearl try, they can never overtake this beauty of a game. +++About this walkthrough+++ This walkthrough is not designed for competitive battling. As such, Physical sweepers, Tanks, Spikers and the like are ignored. Instead, the walkthrough encourages a simple, type advantage team, and promotes even levelling. The main differences between the Silver Version and the Gold/Crystal Versions are: Appearance/lack of certain Pokémon Appearance of the Silver Wing Diminished role of Raikou, Entei and Suicune Crystal version features a female protagonist, more to the Ruins of Alph, GameBoy Color/Advance only, and some character speeches are different. And that Eusine chap. The walkthrough itself is posted in chapters. Along the way, it will advise you on what Pokemon to catch, what strategies to use against opposing trainers and which TMs and HMs should be applied to non-party Pokémon, and those which are valuable. Since the webmaster deleted the Boss strategies, looks like I’ll have to rewrite them. (Curse you, Jolty!) +++About the gamer+++ JrP (Jayarrpee) lives in the east of the United Kingdom. He has shown an interest in Pokemon since about 1999, and has been a contributing member to JJH since 2004. Name and age withheld for liability reasons. And for all of you who want to take a pop at his nationality, he does like tea. Satisfied now? ===Before Violet City=== Select NEW GAME. Set the time to whatever hour it is. Then select the minutes. You will be introduced to the game by Professor Oak. (Red/Blue/Yellow players will know this guy.) After his speech, he asks for your name. This is what everyone in the game will call you. Call yourself Arse if you want to, it doesn’t make a bit of difference. After that, you are shrunk to map size and are ready for the game! You start in your house. Go down the stairs in the top-right corner. Your mother tells you that your neighbour, Professor Elm wants to see you. She also gives you the PokéGear. Now you must set the day of the week. Do it. She then asks you if it’s DST. After she’s done waffling, leave the house and go into the big building to the west of your house. You automatically go to the Prof.. He tells you that he wants you to visit his aptly named friend. Unfortunately, you can’t leave town without a Pokemon of your own. He gives you one of his. You have free choice over whether you choose the Grass type Chikorita, the Fire type Cyndaquil or the Water type Totodile. Personally, I recommend Cyndaquil. Chikorita owners face type disadvantages very quickly. Totodile isn’t at all bad, but you may find other Water types later on that you may decide you like. The game has a great deficiency of Fire types, so Cyndaquil is perfect. He tells you to go to a town called Cherrygrove. Don’t worry, it’s only the next route over. As you leave the lab, a scientist givs you a free Potion. If your Pokemon loses about 20 HP, use the Potion. Leave the lab and head west. The route isn’t hard to navigate, so don’t worry too much. You don’t need guidance. Seriously. If any Pokemon appear in the grass, just defeat them. I assume you know how to battle. You DO know how to battle. But if your Pokemon loses health, run from any battles. Near the end of the route, there’s a tree surrounded by ledges. Take the Berry from the tree. It’ll come in handy. When you get to Cherrygrove, talk to the Old Man. He gives you a tour, so I don’t have to. He also gives you a map accessory for the PokéGear. How handy! After his tour, go to the Pokemon Centre and heal up. I also suggest buying an Antidote or two from the shop. You may want an extra Potion as well. When you think you’re ready, head north out of town. Take the Berry from the tree outside the small house on this route, then head up through the grass. The west track is blocked by some battling trainers, so head up through the eastern grass. Once you are out, pick the PoisonCure Berry from outside Mr. Pokemon’s house, then go inside. Mr. Pokemon gives you his “rare” item for Elm – an egg. Breakfast, anyone? Prof. Oak is also here (with his theme from Red/Blue). He gives you a Pokédex – an encyclopedia on Pokemon which is updated whenever you catch or see a Pokémon. After Oak leaves, Mr. Pokemon heals your Pokémon. Leave his house and return to Prof. Elm. As you exit, you are phoned by Elm. He tells you something terrible happened, so head back to New Bark Town (your hometown). Heal up along the way if you got into any battles. As you leave Cherrygrove, a young man challenges you. He saw you leave the lab, and he wants to test you. If you chose Chikorita: (name unknown) Cyndaquil Lv. 5 If you chose Cyndaquil: (name unknown) Totodile Lv. 5 If you chose Totodile: (name unknown) Chikorita Lv. 5 Damn! He picked the lab Pokémon with a type advantage over you! However, your Pokémon should be a higher level from all the battling, so you shouldn’t have much problem with him. Soften him up, then use Tackle/Scratch to your heart’s content. After sorting him out, he shoves you out of the way, then buggers off. Sore loser. Heal up, then head back to New Bark. When you get back, go to Elm’s lab. You learn that the guy you just pwned stole that Pokémon. What a git. Well, at least you can give him a name. Call him Arse too if you want, it doesn’t make a bit of difference. I’m going to call him Silver in this Walkthrough, because I’m boring. Now talk to Elm and he takes the Egg from you. He recommends that you take the Gym challenge. He tells you to head for Violet City. It’s near Mr. Pokemon’s house, except you take the western path at the fork in the road. Accept the Poké Balls from the lab assistant. Go home and talk to your mother, then head for Cherrygrove and Route 30. On Route 30, you can engage in some Pokémon battles, and maybe catching some wild Pokemon. I recommend catching a Hoothoot or Pidgey (depending on the time), and a Weedle/Ledyba might not be a bad idea either. The Trainers on Route 30 are as follows: Youngster Joey Rattatta Lv. 4 This guy isn’t hard at all. He’s easier than the red hair guy, so you should have no problem in any shape or form. Youngster Mikey Pidgey Lv. 2 Rattata Lv. 4 Think Joey with a Pidgey. Don’t worry, it’s only Lv. 2. Bug Catcher Don Caterpie Lv. 3 Caterpie Lv. 3 Caterpies are easy. And at Level 3, they pose no threat. Above Mr. Pokemon’s house is Route 31. If you want, catch a Bellsprout (unless you’ve already got a grass type in the form of Chikorita). It doesn’t really matter if you miss your Bellsprout, you can get an Oddish after Violet City if you prefer. Grab the Antidote, Bitter Berry and Poké Ball, battle Bug Catcher Wade, then head northwest into Violet City. Bug Catcher Wade Caterpie Lv. 2 Caterpie Lv. 2 Weedle Lv. 3 Caterpie Lv. 2 OH NOES. This guy’s dead easy, but he takes a while because he has so many Pokémon. -- ===Violet City – Azalea Town=== OK, you’re in. Great. This time, there’s no kind old man to give you the tour, so I’ll have to. Le sigh. Well, there’s the Pokémon Centre. It’s there the second you hit town, so heal up. Southwest of the Centre, there’s a house. Inside is a kid who’ll give you an Onix for a Bellsprout. Solid deal, you may need a Rock/Ground type later. Following the path northwards, you’ll see Earl’s Pokémon Academy. If you don’t know much about battling, I recommend a visit. Even further North is Sprout Tower. I highly recommending visiting here before you go to the Gym. Just West of the Academy is the Gym. Defeat the leader there to earn a badge. Get 8 badges to have a shot at the Pokémon League, and become Champion! But not yet. Continuing even further West is the Mart (buy something, will ya?), and then someone’s house. This house has no purpose. At all. None whatsoever. Go any further, or south, and you’ll be blocked by either a tree or a trainer who won’t let people without a badge go past (ones who does not have Triforce can’t go in). Zelda references aside, go to the Sprout Tower for some training. The Sprout Tower is a place where people with Bellsprout fetishes gather. You can defeat them for training. Do so. Nothing you can do on this part of the Ground Floor, so go up to the First Floor. The stairs are in the top left of the square. This bit only has one trainer; Sage Nico. Sage Nico Bellsprout Lv. 3 Bellsprout Lv. 3 Bellsprout Lv. 3 Easy. If you have a Hoothoot or Pidgey, use it. Switch or heal if you lose too much HP. Unless you’ve got Totodile, then you’re buggered. After defeating him, take the stairs to the East of him to go to the other side of the Ground Floor. Pick up the Paralyz Heal and go over to the West side to go up to the First Floor. This is very repetitive, don’t you agree? On the way, you are challenged by Sage Chow. Sage Chow Bellsprout Lv. 3 Bellsprout Lv. 3 Bellsprout Lv. 3 …it’s just like the previous battle. I don’t need to repeat myself. After going up these stairs, go North for an X Defend, the South to battle Sage Edmond. Sage Edmond Bellsprout Lv. 3 Bellsprout Lv. 3 Bellsprout Lv. 3 …nope. Still not going to repeat myself. West of Edmond are stairs to the Second Floor. Use them. Now go West to claim a Potion. How handy! Now battle the Sages that line the room. Sage Jin Bellsprout Lv. 6 Well, it’s not Lv. 3. At least the game ends that monotony. Use Cyndaquil (if you chose it), Hoothoot or Pidgey here, but a Lv. 7 Rattata has no trouble either. Sage Neal Bellsprout Lv. 6 ENOUGH IS ENOUGH. I HAVE HAD IT WITH THESE MOTHER******* BELLSPROUTS ON THIS MOTHER******* TOWER. Sage Troy Bellsprout Lv. 6 Hoothoot Lv. 7 Oh, sweet Saviour. Something that ISN’T a Bellsprout. If you have that Onix, use it. Anything else can do it, really. Unless you have Bellsprout, that’s weak against Flying types. Above Troy is a finished battle between Silver and the Sages’ leader. The leader just lost. Silver then notices you, and buggers off. He’s afraid of you, you can tell it! Well, battle the Sages’ Elder, grab HM05, the Escape Rope and leave. Sage Li Bellsprout Lv. 7 Hoothoot Lv. 10 Bellsprout Lv. 7 I can only see any trouble arising with Hoothoot. Keep slugging away at it, and you’ll get there in the end. HM05 Flash is a rubbish attack. In fact, only give it to a Pokémon that isn’t going to be in your party. It does no damage, and only lowers Accuracy. It’s inaccurate and almost useless. Ignore it. After you leave Sprout Tower, you should be ready to take on Violet Gym. Heal at the Pokémon Centre, then go there. Violet Gym has no traps, and is simple to navigate. The Trainers are as follows: Bird Keeper Abe Spearow Lv. 9 Wow! That’s high level! You may have to accept one of your Pokémon fainting in this fight. Just slug at it, and you’ll do fine. Bird Keeper Rod Pidgey Lv. 7 Pidgey Lv. 7 Easier than Abe by far. Nothing to worry about. After beating these two guys, Falkner is yours to challenge. Go back to the Pokémon Centre, heal, prepare yourself, then challenge him. BOSS: Gym Leader Falkner Pidgey Lv 7. Pidgeotto Lv. 9 Keep any Grass types out of this battle. If you got that Onix, you may face some disadvantage as both Pokémon are equipped with Mud-Slap – a ground move capable of wrecking your plans (despite being hideously weak). Pidgey shouldn’t pose any problem whatsoever. Pidgeotto may require some time, and users of Totodile may want to bring it to battle – Pidgeotto can conquer the other two starters. If you have a Pokémon with Leer or Tail Whip, soften it up with that once or twice, then strike. Jayarrpee’s winning team: Rattata Lv. 9 – Took out Pidgey, and softened Pidgeotto Cyndaquil Lv. 9 – Softened Pidgeotto, did some damage Bellsprout Lv. 9 – Did nothing. Hoothoot Lv. 9 – Finished Pidgeotto off. After beating him, you win the ZephyrBadge and TM31 Mud-Slap. Mud Slap isn’t much of a good move, but it’s nice if you have a Ground type to give it to. Leave the Gym, and you get a call from Prof. Elm. He wants you to see his assistant in the Violet City Pokémon Centre. Go back and heal, then talk to the Assistant. He gives you the egg, which is an unhatched Pokémon. Keep it with you to hatch it. South of the Gym, there’s a route which leads out of town. Take the PrzCure Berry and leave. If you go West from here, you can visit the Ruins of Alph. These are ancient Ruins with Heiroglyphs. Except the Heiroglyphs look just like the Latin Alphabet, so no problem there. In one of the caves, there’s a sliding panel puzzle of Kabuto. If you win, the other cave is full of Pokémon. But they’re only Lv. 5, only learn one attack, and aren’t really worth it. When you’re done, leave. Back on Route 32, the guy that blocked your way with now give you a Miracle Seed. Let a grass Pokémon hold it, then continue on your merry way. I recommend catching a Wooper here if you didn’t get Totodile, but it’s your choice – there are plenty more Water types later on. As you move through the grass, you may want to challenge Youngster Albert. Well, I did, anyway. Youngster Albert Rattata Lv. 6 Zubat Lv. 8 Zubat can be a pain for Grass types, but otherwise this guy shouldn’t give you any trouble. Moving down, take the West side of the hill and pick up the Potion in the grass, then challenge Picknicker Liz, who’s hugging the hill. Picknicker Liz Nidoran (f) Lv. 9 It’s high level for its area, but there’s only one, so no worries. It has good defence, so Tail Whip or Leer would be good ideas. Moving further down, you reach a fork in the road, and can either go South or Southeast. I moved Southeast and found myself faced with Fishermen. Good thing my Bellsprout needed training. Fisher Henry Poliwag Lv. 8 Poliwag Lv. 8 Use a Grass type. Poliwag can be a pain with its Hypnosis, but its other attack is Bubble, which does little damage to Grass types. Fisher Justin Magikarp Lv. 5 Magikarp Lv. 5 Magikarp Lv. 15 Magikarp Lv. 5 Magikarp is ridiculously easy. Don’t be fooled by the high level – it doesn’t do much damage. Anything can beat Magikarp. Fisher Ralph Goldeen Lv. 10 Grass users may want to rethink a strategy. Peck is a Flying move, and its other move Supersonic will be a pain too. Just do your best. When you get off the fishing bridge, a trainer will be spinning. It’s hard to dodge him, so just accept his challenge. Youngster Gordon Wooper Lv. 10 God, MORE high levels!? Well, Grass users rejoice – it’s Water/Ground – so Grass attacks are Super Effective x2! Now, as you reach the end of the Route, a guy offers you a SlowpokeTail. And at an outrageous price. Either way, you can’t buy it. Where there’s a gap in the trees, go in and press A to the fourth square in the horizontal to score a Great Ball (on certain days of the week, a guy blocks it and gives you something else). Now you can heal up at the nearby Pokémon Centre. Talk to the Fisherman inside to get a free Old Rod. It only catches Magikarp and Tentacool, so it’s rather worthless. Now you can choose to take the Route back up and face the trainers you didn’t face, or go to Union Cave. I chose the former, an if you want to train, you should too. From Gordon, head North. Here’s another fork. Head East for a Great Ball, then take the West to battle Camper Roland. Camper Roland Nidoran (m) As was the case with Liz, this guy isn’t too hard – you just need to soften him up first. Horn Attack can do you some nasty damage, so try to beat him quickly. After you beat Roland, head back to the Pokémon Centre and battle the trainer South of it. Bird Keeper Peter Pidgey Lv. 6 Pidgey Lv. 6 Spearow Lv. 8 Pidgeys shouldn’t pose a threat, but by now you should be able to conquer Spearow without much problem. Go back to the Pokémon Centre one last time before heading into Union Cave. When you enter the cave, West, grab the Potion, then move south to fight Hiker Daniel. Hiker Daniel Onix Lv. 11 It looks scary, but it’s not. A Grass or Water move can easily defeat it. Having moved South from Daniel, now head East, then South again. You are stopped by Hiker Russell. Hiker Russell Geodude Lv. 4 Geodude Lv. 8 Geodude Lv. 6 Lots of Geodudes mean your Water or Grass types can flourish. Get the hint? South a bit, East, the South again. Now head West o be challenged by Firebreather Bill. Firebreather Bill Koffing Lv. 6 Koffing Lv. 6 They’re not hard. They only Tackle you (well they did me), so most things can beat them. Except Grass types. South of Bill is a Great Ball, and West is the path. Continue West for an X Attack, go South to continue the path. Here you hit a fork. Go West to battle Pokemaniac Larry. Pokemaniac Larry Slowpoke Lv. 10 As the name suggests, it is slow. Soften it, then attack. Behind Larry is a ladder. Go down it. Go South, West, then North for TM39 Swift. This is a good move at this stage in the game. Teach it to a Normal type for full potential. South then East of the ladder is X Defend. Leave via the ladder. Back at the fork, go East. At this fork, go South for an Awakening. Return to the fork and go East. You are battled by Firebreather Ray. Firebreather Ray Vulpix Lv. 9 Keep Grass types away. If you have a Water, Rock or Ground type, use it. After beating Ray, head South out of the cave. Go South to claim a PoisonCure Berry. Now head West from the cave, and you are challenged by Hiker Anthony. Hiker Anthony Geodude Lv. 11 Machop Lv. 11 Use a Grass, Ground or Water on Geodude and a Flying type on Machop. After defeating him, talk to him and get his phone number. He’s useful – he tells you when and where rare Pokémon appear. Now head West into Azalea Town.